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Castle Siege

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Castle Siege – The War for the Crown of the Kingdom! 

In the heart of the Valley of Loren, within the walls of an ancient castle, the bloodiest and most glorious battle of the MU continent is taking place. Castle Siege is not just an event – it is the ultimate struggle for power, prestige and domination.

Great alliances prepare in advance, recruiting warriors, forging strategies and uniting the most powerful guilds in a single cause: the conquest of the throne.

During the siege, the attacking and defending troops will face off in epic battles:

Break through the castle gates under a rain of arrows and magic,

Destroy the Dragon statue, the key to victory,

Control the royal seals and defend them until the end of the event.

Those who manage to conquer or defend the castle become the new Royalty, with exclusive rights to the Land of Trials area – where only the chosen ones can access rare monsters and legendary drops. 


 

 

 


Day



Day of the week



Weekly stages for participation



1



Monday




 


2



Tuesday




 


3



Wednesday


 




4



Thursday


 




5



Friday


 




6



Saturday




 


7



Sunday


 





How to register

Guild requirements must approach the NPC Guardsman and click "Announce", after which their registration will be accepted.

To register the guild in Castle Siege can only guildmaster main alliance.

Any member of the guild, entered the Valle of Loren, can register "Sing of Lord" during the registration period in the siege.

When you open an NPC Guadsman guild names will be displayed in the log.

When you discover the NPC Guadsman, he will show you the start time, periods and so on

Only the three best Guilds and their allies will be given priority to participate in the Siege.

 

 


NPC "Guadsman"



Information about the castle siege




 





 

 

 

The Sign of Lord is a special item, in the form of a badge, that symbolically represents loyalty and submission to the rulers of a kingdom. In the game, it has a clear function: it is essential for registering an alliance in Castle Siege.

Its importance in Castle Siege

Registering for Castle Siege

Only alliances that collect enough Sign of Lord can be eligible to participate in the castle siege.

The item must be handed over to the Senior NPC in the Valley of Loren during the registration period.

The number of items matters: more items means a higher chance of becoming an attacker or defender.

Proof of loyalty of guild members

Guild members can donate Sign of Lord to the leader to support registration.

It is a symbol of the unity and commitment of the guild.



 


Sing of Lord




 

 

 

How to obtain Sign of Lord

It is obtained by dropping from monsters in various areas of the game.

The drop is more common in more advanced areas and around Castle Siege.

It can also be bought from other players through trade.




Mini-Map


 







Common alliance map



Alliance map with areas of interest


 

 

For guild leaders and members of the teams involved in the siege, a tactical map (mini-map) appears in the lower right corner of the screen, displaying essential information:

Player and team member positions.

Guild Master status.

Castle configuration and gate/blockade status.

The map appears automatically at the start of the siege and disappears when the siege ends or the player leaves the conflict zone.

You can show/hide the map by pressing the [TAB] key.


Tactical Commands

Command functions are only available to Guild Masters of the attacking and defending teams. These commands allow for real-time coordination of guild members during the siege.

The Guild Master can assign roles and commands as follows:

Attack (sword icon) – Order players to engage in combat.

Defend (shield icon) – Assign defensive role.

Retreat (flag icon) – Commands retreat or change of direction.

Each Guild Master can manage up to 7 different groups from this interface.


 

 

Crown attackers


 



 


Castle Siege Combat Basics

During the event, each guild is identified by a specific icon:

The invading team and their allies – the sword icon.


 

 

Defenders of the Crown


 



 

 

The defending team and their allies – the shield icon.

Guild Masters will have a crown instead of a sword/shield:

Blue crown – defending Guild Master.

Red crown – invading Guild Master.

Essential Rules:

The PK (Player Kill) penalty does not apply between members of participating guilds (invaders vs. defenders).

This rule is only valid in the Valley of Loren area.

Players who are not part of either team can be attacked normally and will receive PK penalties.

Neutral characters (not affiliated with any team) will not be marked as attackers or defenders.

Registration for the siege is blocked after the battle has started.

Neutral characters can attack using the [CTRL] key.


 



Potion of bless you



Potion of Soul




 



 


 

The effect duration is 60 seconds.

The +20% damage increase applies to gate and statue attacks, but the castle gate does not apply in PvP.



Effect duration - 30 minutes.

Restores AG +8.

Increases energy protection against Lightning and Ice to 50%.

Increases attack speed +20.


 

Icon used potions

 

 





 

 

 

 Potion of Bless is a quick and powerful short-term damage boost.

Potion of Soul is the most complete choice for prolonged combat: it regenerates AG, increases magic attack and defense plus speed.

Both portions are only functional during the event.

 




Life Stone




 





 

 

 

 The Life Stone is a strategic item that can only be used during the Castle Siege event. It allows the attacking team to create a temporary resurrection point near the battle area.

It can only be used during the Castle Siege battle.

The Life Stone is placed on the ground and creates a resurrection field for all members of that guild.

Placement:

Used like a normal inventory item.

Placed on the ground in the conflict area (not too close to the statue).

Strategic positioning is crucial!

Activation:

Once placed, the Life Stone creates a magical aura (visible on the map).

Guild members who die in battle will automatically resurrect there, not in the city.

Revival is instant, with no position penalties.


 


NCP "Archer"



NPC "Spearman"


 





 

 





 

 



 



 

 

Summoning armed forces during the event through magic cards.

 



Destroy Tower


 





 



 

 


Defense Towers

- Wait in the game when the tower is under the protection of guard statues, as soon as the battle will begin.

Invaders attack towers around you.

Canonical towers can be attacked just like temple statues or castle gates.




Destroy Statues


 





 



 

 


When all 4 statues inside the castle are destroyed, the Dragon sentry towers will also be destroyed automatically.

Only players on the defending team can access the central area of the castle through the portal.

Near the guardian statue, players can restore their HP/MP/AG. The recovery speed increases progressively, reaching the maximum value in 3 stages.

Guardian statues have a certain level of health (HP) and can only be attacked during the siege.

The effectiveness of weapons is significantly reduced when attacking the statues. Therefore, it is recommended to use a Potion of Soul or Potion of Bless to amplify the damage.

These statues can be upgraded to a maximum level of 3 to increase their defense and regeneration power during battle.

 

 


Slingshot attack



Slingshot defense


 





 

 

 

Siege weapons are strategically placed in designated areas for the invading and defending teams.

You can select a siege weapon to see the direction of the attack and the area where the blow will be concentrated.

Players can view the location of siege weapons directly on the map during the event to plan movements and defenses.

 

 


Dragon Tower


 



 

 

The Dragon Tower is the final and decisive structure inside the castle.

It is located at the end of the castle, being the culmination of the battle to conquer the fortress.

The tower is divided into several levels: the entrance area (lower floors) and the upper level, where the battle for control of the castle takes place.

On the top floor, there is a special pedestal, which bears the official seal of the castle's sovereign.

Only the Guild Master of an invading guild can interact with this pedestal, to take control of the castle. 


 


The Crown


 



 

 

Entering the Dragon Tower

The Dragon Tower is the last line of defense of the castle, protected by the four guardian statues.

In order for the invading team to enter the Tower, they must first destroy all 4 guardian statues inside the castle.

Once the statues are eliminated, access to the Dragon Tower becomes possible, and the battle continues towards the heart of the castle.

Capturing the Castle – The Official Seal

On the top floor of the Dragon Tower is a special pedestal, which contains the official seal of the castle's sovereign.

When the Guild Master of an invading guild manages to apply the seal to the pedestal, the guild becomes the new temporary sovereign of the castle.

At that moment, the swords of the invading team turn into shields, a sign that they are now the defenders of the castle and must keep it under control.

The guild that holds the stamp at the end of the event will officially become the owner of the castle. 

 



Switch 1



Switch 2



Crown pedestal


 





 



 

 

 

Inside the Dragon Tower are two switches (Switch 1 and Switch 2), located on the lower floors, on opposite sides.

To activate the conquest system, two members of the same guild (or alliance) must simultaneously occupy Switch 1 and Switch 2.

Players occupying the switches must remain in position for a few seconds without being killed or removed, otherwise the process is canceled.

Once both switches are successfully activated, the Guild Master of their guild gains access to the Crown Pedestal.

It is located on the top floor of the Dragon Tower, in the central room.

Once the switches have been activated, the Guild Master must approach the Crown Pedestal and initiate the crown registration process.

This process takes a few seconds and can be interrupted if the Guild Master is attacked or killed.

If he manages to complete the registration, his guild becomes the new owner of the castle and receives the title of Lord of the Castle.

Once the crown is claimed, the members of the conquering guild switch from invaders to defenders (swords become shields on the mini-map).

 

 


NPC "Senior"


 



  

 

Castle Operations

The castle lord has the authority to collect taxes and administer various functions, such as access to warehouses and other area-specific management systems.

Tax adjustments and other settings related to the operation of the castle can be made through the command NPC, located in the Dragon Tower.

 

   


NPC "Gatekeeper"




 


World


 





Upon conquering the castle, the victorious guild gains exclusive access to a rare and valuable territory: the Land of Trials – a hidden realm filled with mysteries, challenges and exceptional rewards.

Only the castle masters have the power to open the gates of the Land of Trials to their guild members and allies.

It is an ultimate reward, offered only to those who have demonstrated strategy, strength and loyalty in the fight for the Castle.

In this isolated territory, monsters have an increased chance of leaving behind Ancient items – rare and legendary equipment, essential in the fight against evil.

The Jewel of Guardian, a vital gem for the siege system and other upgrades, can only be found here, with an increased drop rate.

Premium drops, high Zen and crafting materials are constantly available in this area.

The guild that controls the castle and LoT can gather strategic resources essential to maintaining supremacy.

Constant access to unique monsters and rare loot grants an economic, military, and logistical advantage in any future conflict.

The Land of Trials is not just a reward. It is a fortress of progress. Only those who prove loyalty and strength of character will be able to harness the power of this forbidden land.




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